Creative coding in ELT: can our students design videogames?
Every student should have the opportunity to learn computer science since it helps foster problem-solving skills, logic and creativity. Steve Jobs claimed that “Everybody in the country should learn how to program a computer... because it teaches you how to think”. There is no need to be an expert or to start big in order to program, the only need is to be willing to accept challenges!
This presentation will offer you different ideas on how to develop computational thinking. By engaging students in experiential tasks which enhance higher order skills while developing their language and digital skills, students develop the necessary strategies to succeed in the 21st century. We will explore how language, technology and content can be integrated effectively in authentic tasks which require students to develop critical thinking. Students are engaged in real realistic activities, such as the ones experts carry out, and the final goal is a meaningful one: to design their own videogames.
Showing posts with label 2018. Show all posts
Showing posts with label 2018. Show all posts
Tuesday, 12 November 2019
Saturday, 1 September 2018
Materials Developed to Teach Literature, History and Language (Part 1)
Most materials
developed for Language Teaching aim at achieving communicative competence,
which is needed to succeed in a globalised world. As a result, materials and
resources often appear to be limited to “conduct transactions and perform occupational
tasks in the world outside the classroom” (Pulverness, 1999: 33). This type of commercial
global material flourishes in the market, offering what is considered to be
useful language for communicative purposes.
Pulverness
(1999, 2007) and Ferradas (2003) state that Literature has often been neglected
in ELT due to the emphasis laid on this functional or “referential language” in
coursebooks, i.e.: “language which communicates at one level” (McRae, 1991: 3,
in Ferradas, 2003: 406). These practices seem to disregard the potential literature
has to offer “representational language”, which McRae (1991:3) defines as
language whose meaning engages the imagination and interpretation of the
learner in order to be decoded, going beyond the referential level. (In
Ferradas, 2003: 407). Widdowson (1997:116) highlights the importance of
literature as it “develops in learners an awareness of how literature functions
as discourse and so to give them some access to the means of interpretation” (In
Ferradas, 2003: 407).
The main
reason to design materials aimed at using literature to contribute to cultural
awareness through content taught within a CLIL approach was the fact that ELT
has enough materials aimed at teaching functional language, but it lacks
resources which integrate language and content such as literature, history and
culture.
Approach
to developing the materials
The
development of these materials has followed humanistic and social-constructivist
approaches, as they both focus on the needs of the learner.
Williams
and Burden (1997: 30) acknowledge that humanistic approaches emphasize the
vitality of the inner world of the learner, placing thoughts, feelings and
emotions at the centre of human development. The authors claim that all human
beings have a “natural potential for learning”, i.e. learning will take place
if the content involved is perceived to be of personal relevance, and if it
requires active participation including both feelings and cognition. The
authors add that personalisation and differentiation are crucial. The former
encompasses the idea that every learning experience should help learners
develop a sense of personal identity, whereas the latter implies that the
individual learners’ needs should be identified and targeted. As Hamacheck
(1977:149) describes it: “Humanistic education starts with the idea that
students are different, and it strives to help students become more like
themselves and less like each other” (in Williams and Burden, 1997: 36)
In
addition, Williams and Burden (1997: 43) point out that, from a social
interactionist point of view, children are immersed in a social world and
learning takes place through interactions with other people. Thornbury claims
that through those interactions teachers provide sources of input and feedback
which are crucial for language acquisition to take place in the classroom
(2006: 225). When interaction takes place, learning can be adjusted to the
needs of the child in order to help him/her become more competent (Cameron,
2001: 8). This was defined by Bruner (1983, in Tomlinson, 2013: 183) as scaffolding, i.e. temporary
interactional support given to learners while their language system is
developing, in order to perform a task at a level that might be beyond their
current competence.
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